UA-67039034-1

CATZILLA

The main idea of the project was to develop an antithesis of other benchmark productions which are mostly boring and aesthetically weak.

Michał Staniszewski from the demoscene Plastic group came to us with a draft of an interesting, action-filled story with a unique design and aesthetics that would be as close as possible to an animated movie on one hand and to a video game on the other.

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